Velmire Depths
floor — · seed —
WASD move · mouse look · shift sprint · R descend a floor · esc release cursor
multiplayer: local simulation (see console)

Velmire Depths

A 5×5 dungeon plan is generated as pure data the instant you descend — every room's size, theme, seed and prop layout is decided up front. Only a small neighbourhood of rooms around you is ever actually built into geometry; the rest exists purely as math until you get close.

click to enter the dungeon
multiplayer shown here is a scripted stand-in patrolling the generated spawn→exit route — see NetworkManager in source for how this plugs into a real relay/WebRTC transport.